Photogrammetry

Professional Work - R&D
Studio: Fuse Animation

Attached are a collection of raw photogrammetry and texture scans created using in-studio capture methods.

A part of what I pushed at my studio was introducing photogrammetry and texture scanning in order to speed up and increase the quality of textures and models we can create. Working with Sleep Number it was important to be able to recreate their specific fabrics for marketing. Using a manual capture rig we are able to capture surface textures as large as 2 sq. meters in studio.

In addition, along with another coworker, I developed a turntable-based photogrammetry capture for models. The rig itself consists of three dSLRs and two strobe lights, all timed and controlled via arduino. While there is much to be improved with the setup, I'm very happy with what we are able to capture with the rig.

All work done by me. This involved modeling, texture scanning, simulating cloth in Marvelous Designer, and compositing on a live-action backplate.

These shots were not created by me.

This shows the high-quality textures we are able to scan using a physical capture rig I developed in studio along with using Substance Designer.

In addition to reference images we would capture shots for photogrammetry to assist in recreating products.

In addition to reference images we would capture shots for photogrammetry to assist in recreating products.

Hard surface test.

Hard surface test.

Lightly refined head scan.

Lightly refined head scan.

Raw head scan inside RealityCapture.

Raw head scan inside RealityCapture.

Full body scan shown constructed in RealityCapture.

Full body scan shown constructed in RealityCapture.