Food Rendering

Professional Work
Studio: Fuse Animation

Some food rendering I worked on internally at Fuse, including a fluid sim while evaluating Houdini. The Sun Chips was a fun project as it was an excuse to make a photogrammetry scan of the chip itself. It captured surprisingly well considering the thin nature of it.

A few early compositions.

A few early compositions.

Fluid sim in Houdini, rendered in C4D.